{"id":3822,"date":"2024-10-09T05:23:27","date_gmt":"2024-10-09T04:23:27","guid":{"rendered":"https:\/\/beams-experiments.com\/?page_id=3822"},"modified":"2024-11-01T16:15:20","modified_gmt":"2024-11-01T16:15:20","slug":"toy-design-c3","status":"publish","type":"page","link":"https:\/\/beams-experiments.com\/index.php\/toy-design-c3\/","title":{"rendered":"Toy Design-C3-NOT USED"},"content":{"rendered":"\n<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n    <meta charset=\"UTF-8\">\n    <title>E1 Task &#8211; We Choose, Use as Many<\/title>\n    <script src=\"https:\/\/ajax.googleapis.com\/ajax\/libs\/jquery\/3.5.1\/jquery.min.js\"><\/script>\n    <style>\n        body {\n            margin: 0;\n            padding: 0;\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            background-color: #f0f0f0;\n        }\n\n        #taskInstructions {\n            width: 90%;\n            max-width: 90%;\n            height: 60vh;\n            overflow-y: auto;\n            border: 1px solid #ddd;\n            padding: 15px;\n            background-color: #f8f8f8;\n            margin-top: 20px;\n        }\n\n        #allShapes {\n            display: grid;\n            grid-template-columns: repeat(5, 1fr);\n            gap: 10px;\n            max-width: 90%;\n            margin-top: 20px;\n        }\n\n        .shape-img {\n            width: 120px;\n            height: 120px;\n            border: 1px solid #000;\n            padding: 5px;\n            cursor: pointer;\n            background-color: white;\n        }\n\n        .selected {\n            outline: 5px solid #007BFF;\n        }\n\n        #assignedShapes {\n            display: flex;\n            flex-direction: row;\n            gap: 10px;\n            margin-top: 20px;\n        }\n\n        #canvasWrapper {\n            width: 90vw;\n            height: 70vh;\n            overflow-y: scroll;\n            border: 1px solid black;\n            margin-top: 20px;\n            display: flex;\n            justify-content: center;\n            align-items: center;\n        }\n\n        #drawingCanvas {\n            background-color: white;\n        }\n\n        \/* Proceed and Submit button styling *\/\n        .actionButton {\n            margin-top: 20px;\n            background-color: #007BFF;\n            color: white;\n            border: none;\n            padding: 15px 30px;\n            font-size: 18px;\n            cursor: pointer;\n            border-radius: 5px;\n        }\n\n        .actionButton:hover {\n            background-color: #0056b3;\n        }\n\n        .actionButton:disabled {\n            background-color: #999;\n            cursor: not-allowed;\n        }\n\n        \/* Center the buttons *\/\n        .buttonContainer {\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            width: 100%;\n        }\n\n        \/* Hide elements initially *\/\n        #assignedShapes,\n        #canvasWrapper,\n        #submitButtonContainer\n         {\n            display: none;\n        }\n\n     \n    <\/style>\n<\/head>\n<body>\n    <div id=\"taskInstructions\">\n        <h3>Task Instructions<\/h3>\n        <p>You are tasked with designing a toy that can be used by a child aged 5\u201311. You will see 20 shapes, from which you will select <b>five<\/b> to use in your toy design. If you have selected a shape and want to deselect it before proceeding, simply click on it again. Once you proceed, you cannot change your selection. You may <b>use as many or as few<\/b> of the selected five shapes as you wish, but each shape can be used <b>only once<\/B>. You may arrange and draw your idea on the provided digital canvas. Please note that there is no function to erase your drawing, and <b>refreshing your browser is not allowed<\/b>, ensuring that your progress is preserved. You can scroll down and use more space if you want. There\u2019s <b>no minimum time limit<\/b>, but we expect you to engage <b>meaningfully<\/b> with the task. Please note, the <b>maximum time<\/b> allowed is <b>50 minutes<\/b>.<\/p>\n    <\/div>\n\n    <!-- Display all shapes for selection -->\n    <div id=\"allShapes\">\n        <!-- All 20 shapes will be displayed here -->\n    <\/div>\n\n    <!-- Proceed button container -->\n    <div id=\"proceedButtonContainer\" class=\"buttonContainer\">\n        <button id=\"proceedButton\" class=\"actionButton\" disabled>Select 5 Shapes to Proceed<\/button>\n    <\/div>\n\n    <!-- Assigned shapes (selected shapes) -->\n    <div id=\"assignedShapes\">\n        <!-- The assigned shapes will be displayed here -->\n    <\/div>\n\n    <!-- Canvas wrapper -->\n    <div id=\"canvasWrapper\">\n        <canvas id=\"drawingCanvas\"><\/canvas>\n    <\/div>\n\n   \n\n    <!-- Submit button container -->\n    <div id=\"submitButtonContainer\" class=\"buttonContainer\">\n        <button id=\"submitDrawingButton\" class=\"actionButton\" disabled>Submit Drawing<\/button>\n    <\/div>\n\n    <script>\n        \/\/ Show alert on page load\n        alert(\"Please read the task instructions before you start.\");\n\n        const totalShapes = 20; \/\/ Total number of shapes\n        const selectedShapes = []; \/\/ To hold the user's selected shapes\n        const sourceDirectory = \"https:\/\/beams-experiments.com\/toyDesign\/drawing images\/\"; \/\/ Path to the images\n        const allShapesContainer = document.getElementById(\"allShapes\");\n        const assignedShapesContainer = document.getElementById(\"assignedShapes\");\n        const proceedButton = document.getElementById(\"proceedButton\");\n        const proceedButtonContainer = document.getElementById(\"proceedButtonContainer\");\n        const startTime = Date.now();\n        \/\/ Display all shapes for selection\n        function displayAllShapes() {\n            for (let i = 1; i <= totalShapes; i++) {\n                const img = document.createElement('img');\n                img.src = sourceDirectory + i + \".png\";\n                img.alt = \"Shape \" + i;\n                img.classList.add(\"shape-img\");\n                img.dataset.shapeId = i;\n                img.addEventListener('click', selectShape);\n                allShapesContainer.appendChild(img);\n            }\n        }\n\n        \/\/ Function to handle shape selection and deselection\n        function selectShape(event) {\n            const img = event.target;\n            const shapeId = img.dataset.shapeId;\n\n            \/\/ Check if the shape is already selected\n            if (img.classList.contains('selected')) {\n                \/\/ Deselect the shape\n                img.classList.remove('selected');\n                \/\/ Remove from selectedShapes array\n                const index = selectedShapes.indexOf(shapeId);\n                if (index > -1) {\n                    selectedShapes.splice(index, 1);\n                }\n            } else {\n                \/\/ Allow selection only if less than 5 shapes are selected\n                if (selectedShapes.length < 5) {\n                    \/\/ Select the shape\n                    img.classList.add('selected');\n                    selectedShapes.push(shapeId);\n                }\n            }\n\n            \/\/ Enable or disable the proceed button based on selection count\n            if (selectedShapes.length === 5) {\n                proceedButton.disabled = false;\n            } else {\n                proceedButton.disabled = true;\n            }\n        }\n\n        \/\/ Function to proceed to canvas after selection\n        function proceedToCanvas() {\n            \/\/ Hide the allShapesContainer and proceed button\n            allShapesContainer.style.display = 'none';\n            proceedButtonContainer.style.display = 'none';\n\n            \/\/ Display assigned shapes (selected shapes)\n            assignedShapesContainer.style.display = 'flex';\n            selectedShapes.forEach(shapeId => {\n                const img = document.createElement('img');\n                img.src = sourceDirectory + shapeId + \".png\";\n                img.alt = \"Shape \" + shapeId;\n                img.classList.add(\"shape-img\");\n                assignedShapesContainer.appendChild(img);\n            });\n\n            \/\/ Display the canvas, and submit button\n            document.getElementById(\"canvasWrapper\").style.display = 'flex';\n            document.getElementById(\"submitButtonContainer\").style.display = 'flex';\n        }\n\n        \/\/ Event listener for the proceed button\n        proceedButton.addEventListener('click', proceedToCanvas);\n\n        \/\/ Call function to display all shapes\n        displayAllShapes();\n\n        \/\/ Drawing functionality\n        const canvas = document.getElementById(\"drawingCanvas\");\n        const ctx = canvas.getContext(\"2d\");\n        let drawing = false;\n        let hasDrawn = false;\n\n        \/\/ Set canvas dimensions programmatically\n        const desiredWidth = 1200; \/\/ Adjust this value as needed\n        const desiredHeight = 2500; \/\/ Adjust this value as needed\n\n        canvas.width = desiredWidth;\n        canvas.height = desiredHeight;\n\n        \/\/ Ensure the canvas displays at its actual size\n        canvas.style.width = desiredWidth + 'px';\n        canvas.style.height = desiredHeight + 'px';\n\n        \/\/ Fill the canvas background with white\n        ctx.fillStyle = 'white';\n        ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n        \/\/ Set line properties for drawing\n        ctx.lineWidth = 3;\n        ctx.lineCap = 'round';\n\n        \/\/ Function to get mouse position relative to the canvas, accounting for scaling\n        function getMousePos(event) {\n            const rect = canvas.getBoundingClientRect();\n            const scaleX = canvas.width \/ rect.width;    \/\/ Scale factor in the X direction\n            const scaleY = canvas.height \/ rect.height;  \/\/ Scale factor in the Y direction\n\n            return {\n                x: (event.clientX - rect.left) * scaleX,\n                y: (event.clientY - rect.top) * scaleY\n            };\n        }\n\n        \/\/ Start drawing when mouse is clicked\n        canvas.addEventListener(\"mousedown\", (event) => {\n            drawing = true;\n            hasDrawn = true;\n            updateSubmitButtonState();\n            const pos = getMousePos(event);\n            ctx.moveTo(pos.x, pos.y);\n        });\n\n        \/\/ Draw while mouse is moving\n        canvas.addEventListener(\"mousemove\", (event) => {\n            if (drawing) {\n                const pos = getMousePos(event);\n                ctx.lineTo(pos.x, pos.y);\n                ctx.stroke();\n            }\n        });\n\n        \/\/ Stop drawing when mouse is released\n        canvas.addEventListener(\"mouseup\", () => {\n            drawing = false;\n            ctx.beginPath();\n        });\n\n        \/\/ Prevent default behavior of right-click (if needed)\n        canvas.addEventListener(\"contextmenu\", (event) => {\n            event.preventDefault();\n        });\n\n     \n\n        function updateSubmitButtonState() {\n            if (hasDrawn) {\n                submitDrawingButton.disabled = false;\n            } else {\n                submitDrawingButton.disabled = true;\n            }\n        }\n\n        \/\/ Submit drawing button\n        const submitDrawingButton = document.getElementById(\"submitDrawingButton\");\n        submitDrawingButton.addEventListener('click', () => {\n            \/\/ Disable the button to prevent multiple submissions\n            submitDrawingButton.disabled = true;\n        \/\/ Calculate the time spent on the drawing in seconds\n        const endTime = Date.now();\n        const drawingTime = Math.floor((endTime - startTime) \/ 1000); \/\/ Time in seconds\n\n        \/\/ Save the drawing time to localStorage\n        localStorage.setItem('drawingTime', drawingTime);\n\n        \/\/ Get the dataURL of the canvas\n        const dataURL = canvas.toDataURL('image\/png');\n\n        \/\/ Save the image data URL in localStorage\n        localStorage.setItem('canvasImage', dataURL);\n                     \n        window.location.href = 'https:\/\/beams-experiments.com\/index.php\/post-task-questionnaire-toy-c\/';\n                \n        });\n    <\/script>\n<\/body>\n<\/html>\n\n","protected":false},"excerpt":{"rendered":"<p>E1 Task &#8211; We Choose, Use as Many Task Instructions You are tasked with designing a toy that can be used by a child aged 5\u201311. You will see 20 shapes, from which you will select five to use in your toy design. If you have selected a shape and want to deselect it before [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"footnotes":""},"class_list":["post-3822","page","type-page","status-publish","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"E1 Task - We Choose, Use as Many Task Instructions You are tasked with designing a toy that can be used by a child aged 5\u201311. You will see 20 shapes, from which you will select five to use in your toy design. 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